My contribution:
Metrics:
In this project I wanted to first know all the ins and outs of the game before starting with design. I constructed a gym and documented general metrics for later use. With these details I could design the map with more accuracy.
Metrics example 1

Metrics example 2

Metrics example 3

Level Design analyses:
Within this project I analyzed different Unreal Tournament maps. Finding out why or why not certain levels where good and trying to use that knowledge to incorporate that in my own design.
4 highlighted levels

Flow analyses highlight

Theme and Spatial analyses

Narrative Structures:
Within this project I made different versions of the same map evolving it and making it more complex. I did this through simple playtesting and analyzing my own work.
Version 0

Version 1

Version 3

Documenting:
In this project I helped keeping track of all changes made towards the design via use of documents. This meant that I reviewed all iterations made towards any aspect of the level, structure or themed. This document helped me keep track of changes as well help me develop new versions.
Version 1 Design notes

Version 2 Design notes

Version 3 Design notes
