In this project I wanted to first know all the ins and outs of the game before starting with design. I constructed a gym and documented general metrics for later use. With these details I could design the map with more accuracy.
Metrics example 1
Metrics example 2
Metrics example 3
Level Design analyses:
Within this project I analyzed different Unreal Tournament maps. Finding out why or why not certain levels where good and trying to use that knowledge to incorporate that in my own design.
4 highlighted levels
Flow analyses highlight
Theme and Spatial analyses
Within this project I made different versions of the same map evolving it and making it more complex. I did this through simple playtesting and analyzing my own work.
In this project I helped keeping track of all changes made towards the design via use of documents. This meant that I reviewed all iterations made towards any aspect of the level, structure or themed. This document helped me keep track of changes as well help me develop new versions.